Meet Your Team
Up to six strangers, one team. The awkward bit lasts about ninety seconds.

SAN DIEGO • SEPTEMBER 12
Meet new people. Explore San Diego. See what happens.
Three hours, a small team of people you've never met, and a city to get lost in. Come on your own or bring friends — either way, you're on a team by the time it starts.
Meeting people as an adult is weirdly hard. Standing in a bar hoping someone talks to you is worse. This is the opposite of that.
You show up, you get put on a team of 2-6, and within minutes you're laughing with people you've just met, doing something a bit silly together, and finding out everyone's story without anybody having to ask “so, what do you do?”
The mission is the excuse. It gives you something to do with your hands, something to laugh about, and a reason to talk to strangers that doesn't feel like networking. What you leave with is three hours of shared jokes and a few people you'd happily see again.



Up to six strangers, one team. The awkward bit lasts about ninety seconds.
Your phone hands you a story and sets you loose. No guide, no clipboard, nobody talking at you.
Wander the city together, swapping stories like you've known each other for years.
Take the photo. Do the voice. Everyone's in it together — that's half the fun.
Someone will have the idea that cracks it. That feels good when it's yours and better when it isn't.
The quest ends. Whether the group does is up to you.
You don't need to bring anyone. Solo players are matched with other players into a team of 2-6, which is the whole point of a shared departure — a few hours with people you'd never otherwise have met. Bring friends if you'd rather; you'll meet the rest of your team either way.
If nobody else joins by the cutoff, you can choose to play solo, reschedule to a future departure, or receive a full refund according to the applicable event policy.
You're never left without an option.
A bar gives you nothing to do but talk, which is exactly why talking is hard there. In San Diego you've got somewhere to be, something to figure out, and a few other people with the same problem.
Nobody has to perform. Nobody has to network. You just end up talking, because you're already doing something together.
You do not need to bring a group.
San Diego, California, United States
Coordinates: 32.726241, -117.1544102
Yes. Solo players are welcome and are normally matched into teams of 2-6.
You can choose to play solo, reschedule to a future departure, or receive a full refund according to the applicable cutoff policy.
Approximately 3 hours.
No. Your phone delivers the story, clues and missions while your team explores the city.
No. Teams are made of people who may have never met.
No — it's a social one. People do meet people, and what happens after the quest is entirely up to them.
Charged smartphone, mobile data, comfortable walking shoes, water and weather-appropriate clothing.
English.
No.
No.
Three hours. A small team. A city. Book your spot and turn up.
Saturday, September 12, 2026 · 2:00 PM - 5:00 PM · San Diego Air & Space Museum
You can also view the event and register through Eventbrite.
This page is one scheduled departure. San Diego Sleeper Cell also runs on your own schedule, any day you are in San Diego.