Kelso Outdoor Escape Game: Team Spy Mission
A 2.5-hour spy mission you play as one team, solo or with your crew











































Quest facts
2.5 hr
2.2 km
United Kingdom
Tait Hall
English
£14.00 per participant
Outdoor · Walking route
Suitable for first-time players
Shared Social Adventure
About this experience
Act natural. You are just a few people meeting at Tait Hall in Kelso. Definitely not spies. In plain terms: a team spy adventure on foot, with the missions on your phones. Along the way, Kelso shows you the places where locals gather. The mission is the excuse. The real game is figuring out which of your teammates has been lying since the first stop. Some missions need a sharp eye, some need a little nerve, and some need everyone talking at once. No puzzle skills required, just a sense of humor. There may be a double agent on your team. There may not. About 2.5 hours, 4 stops and roughly 2.2 km on foot. There is no guide, so nobody will make you stand still and listen. You head home with the photos, the in-jokes, and conclusive proof of whose poker face needs work.
Book a private game for 1 to 8 players on a date you choose; a team of one works too. Prefer company? Join the open session every Sunday at 3pm to team up with other players. Bigger groups play as several private teams.
Most city activities are about the sights; this one is about the people you play with. It is a 2.5-hour spy mission for private teams of 1 to 8. Solo travelers can join the open session every Sunday at 3pm and team up with other players. No guide, no download, no umbrella to follow.
Meet in front of Tait Hall. Your mission starts on your phones there and leads your team to 4 stops over about 2.2 km on foot, finishing at the last stop about 2.5 hours later. Only the meeting point is shared in advance; the rest is revealed as you play. - Arrive at Tait Hall 15 minutes early - Bring a charged phone for each player, with mobile data; a power bank helps - About 2.2 km of walking; wear comfortable shoes - Outdoors in typical weather; if conditions turn unsafe, we reschedule you or refund you - The challenges suit teens and adults; younger players are welcome with grown-ups on the team - The walk between stops follows step-free mapped paths, and no stop is marked as inaccessible. Kerbs and paving are not checked on the ground, so contact us if you need full step-free access.
Perfect for: friend groups, couples, solo travelers, active over-55s, families with teens, wedding parties, bachelor and bachelorette parties, girls' weekends, boys' trips and work teams
Accessibility
Good to know before you book: the mapped walk has no steps, but we have not confirmed step-free access at every place on the route. If you have mobility needs, contact us before booking and we will tell you what we know about the route.
Here’s what you’re booking
See GoQuestIRL Team Spy Adventure in action. This video shows players taking on the same quest in Portugal.
Itinerary
Four stops, one story. Only the meeting point is shared before you play.
Tait Hall: where it starts
The only stop you know in advance. Your group meets here, and on an open departure this is where your team forms with the other players.
Stop 2
Revealed as you play.
Stop 3
Revealed as you play.
The final stop
Revealed as you play. It is saved for the end for a reason.
Meeting points
Start the experience at the meeting point below.
What's included & policy
What's included
- ✓The full GoQuestIRL quest on your own phone
- ✓A spy story across four stops, each revealed as you play
- ✓Your own private team, or a team with other players on an open departure (usually 6, up to 8)
Not included
- ✕Monument or attraction admission tickets (if any along the route)
- ✕Transportation or hotel transfer
- ✕A live tour guide (the story runs on your phone, so you need none)
- ✕Food, drinks, or personal expenses
Cancellation policy
Flexible cancellation: Plans change, so every booking comes with three options. Cancel in one click from your booking page any time before your quest, and for up to 45 minutes after your scheduled start, and choose a credit for the full amount you paid (valid for 12 months on any quest), a free reschedule to another departure, or a refund of your full payment minus the non-refundable payment processing fee. The card processing fee is charged by our payment provider when you pay and is not returned on a refund; a credit or a reschedule keeps the whole amount. After those 45 minutes, email our support team at support@goquestirl.com. Booked through Viator or another site? Cancel or change your booking with them: they handle the refund. Playing solo: on an open departure, if nobody else turns up by the time teams form (30 minutes after the start), you play Solo Mode, the version of the quest made for one player. A private booking for one plays Solo Mode from the start.
A shared social adventure
One story across four stops, played with your own group or with new people. Book with friends or join solo; every participant has an equal role.
FAQs
What is GoQuestIRL?
A real-world spy story you play on your phone, with your own group or with other players. It runs across four stops, and each one is revealed as you play.
Can I book on my own?
Yes, and you can choose how. Book an open departure (Sundays at 3:00 PM local time) and you are teamed up with the other players who arrive (usually 6, up to 8), or book a private solo quest and play the whole story on your own, at any available time.
Do we have to act or dress up?
There are no costumes and nothing to prepare. Some missions are playful and involve taking photos on your own phones. They are meant to be silly rather than polished, you decide who is in front of the camera, and any mission you would rather not do can be skipped.
What if I am shy or not very outgoing?
That is completely fine. There is nothing to perform for strangers: the only people watching are the ones on your team, and anything you film stays private unless your team chooses to share it. You can take the quieter roles, filming or working out the clues, and still be a full part of the adventure. If you would rather play only with the people you came with, choose the Private Group option.
Your safety and comfort
Walk Away Guarantee
If at any point you feel uncomfortable, you can stop and leave. Email our support team and choose a credit for the full amount you paid, a free reschedule, or a refund minus the non-refundable payment processing fee: during the quest, right after, or days later.
You don't have to explain why.
Email us and we'll take care of it. support@goquestirl.com
- You stay with your team for the whole quest. The route never separates players, and no mission sends you anywhere on your own.
- Every stop is an outdoor public place that is open and in use: no private addresses, no restricted areas, no isolated spots.
- Evening departures are only offered where every stop on the route is lit and open at that hour.
- You can switch your booking to a private group at any time before departure, so only the people you booked with can join.
- Every mission can be skipped, with no penalty and no explanation needed. Your team decides who appears on camera, and recap videos stay private unless you share them.
- You can pause or leave at any point, for any reason. Stopping costs you nothing and holds nobody up.
While you play
- Follow local laws, posted signs, and pedestrian rules at all times.
- Do not enter restricted areas or take unnecessary risks to complete a mission.
- Pause the experience whenever conditions make it unsafe to continue.
- You remain responsible for your own personal belongings.
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