
Book your way
Bring your own group and keep it private, or book an open departure and be teamed up with other players. Teams are 1 to 8, and solo play works too.
A 2.5-hour real-world spy adventure, solo or as a team













































Computer-generated image. Not real players.
2.5 hr
2.7 km
United States
Wildwood Park
English
$19.00 per participant
Outdoor · Walking route
Suitable for first-time players
Shared Social Adventure
2.5 hours in Bellevue that go faster than 2.5 hours have any right to.
You start with a briefing at the meeting point. After that the city does the work: four stops, places that turn out to be far more interesting than they look, and a story that keeps unfolding as you go.
Nobody times you between stops. You move at your own speed, take the detour if you fancy it, and pick the thread back up whenever you are ready. The story waits for you, not the other way around.
Each stop brings something different, and we would rather not say what. The afternoon accumulates without feeling like it is going anywhere, and then suddenly you are at the last stop and wondering where the time went.
People finish these saying it went too quickly. That is usually a good sign. It means the story held you, the city surprised you, and the company was worth having.
A real-world spy story you play on your phone, with your own group or with other players. It runs across four stops, and each one is revealed as you play.
Yes, and it is the best version of it. Solo players are welcome and are matched with other players into a team, so everyone gets to play.
You decide. Teams are formed at the meeting point about 30 minutes after the start time. If you are the only one there when teams form, you play the solo version of the game. If you would rather play alone from the start, book a private solo quest instead.
See GoQuestIRL Team Spy Adventure in action. This video shows players taking on the same quest in Portugal.
Four stops, one story. Only the meeting point is shared before you play.
The only stop you know in advance. Your group meets here, and on an open departure this is where your team forms with the other players.
Revealed as you play.
Revealed as you play.
Revealed as you play. It is saved for the end for a reason.
Start the experience at the meeting point below.
Flexible cancellation: Plans change, so every booking comes with three options. Cancel in one click from your booking page any time before your quest, and for up to 45 minutes after your scheduled start, and choose a credit for the full amount you paid (valid for 12 months on any quest), a free reschedule to another departure, or a refund of your full payment minus the non-refundable payment processing fee. The card processing fee is charged by our payment provider when you pay and is not returned on a refund; a credit or a reschedule keeps the whole amount. After those 45 minutes, email our support team at support@goquestirl.com. Booked through Viator or another site? Cancel or change your booking with them: they handle the refund. Playing solo: on an open departure, if nobody else turns up by the time teams form (30 minutes after the start), you play Solo Mode, the version of the quest made for one player. A private booking for one plays Solo Mode from the start.
One story across four stops, played with your own group or with new people. Book with friends or join solo; every participant has an equal role.
A real-world spy story you play on your phone, with your own group or with other players. It runs across four stops, and each one is revealed as you play.
Yes, and you can choose how. Book an open departure (Sundays at 3:00 PM local time) and you are teamed up with the other players who arrive (usually 6, up to 8), or book a private solo quest and play the whole story on your own, at any available time.
There are no costumes and nothing to prepare. Some missions are playful and involve taking photos on your own phones. They are meant to be silly rather than polished, you decide who is in front of the camera, and any mission you would rather not do can be skipped.
That is completely fine. There is nothing to perform for strangers: the only people watching are the ones on your team, and anything you film stays private unless your team chooses to share it. You can take the quieter roles, filming or working out the clues, and still be a full part of the adventure. If you would rather play only with the people you came with, choose the Private Group option.
Walk Away Guarantee
If at any point you feel uncomfortable, you can stop and leave. Email our support team and choose a credit for the full amount you paid, a free reschedule, or a refund minus the non-refundable payment processing fee: during the quest, right after, or days later.
You don't have to explain why.
Email us and we'll take care of it. support@goquestirl.com
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